Thursday, January 30, 2014

MemcardRex 1.8 released


A newest release of MemcardRex is here, grab it while it's hot.

Changelog:
  • Fixed a crash if "File->Quit" was selected after reading Memory Card from DexDrive.
  • Added "Restore window position at startup" option.
  • Added "Format card" option under "Hardware" menu per Carmax91's suggestion.
  • Added support for MemCARDuino, an Arduino based Memory Card reader with open source firmware.
  • Added support for PS1CardLink, a PS1 software which acts as a Memory Card reader.
        - Check out "Hardware" directory included with MemcardRex.
  • Extended support for Action Replay saves. Non standard saves can be imported now (codelist, e00-exe, etc...).
  • Bundled "BCLoader 0.1" plugin, a loader for Black Chocobo FF7 save editor.

Download link:
MemcardRex 1.8

MemcardRex 1.8
PS1CardLink
SCPH-9002 running PS1CardLink
MemCARDuino



46 comments:

  1. Heylà shendo,
    thank for the fast fix, I have a question (and a little idea).
    Do you have the cheat device xplorer?

    ReplyDelete
    Replies
    1. Hi.
      No, unfortunately. Why do you ask?

      Delete
    2. I was thinking if you done a new version of x-link95.
      A very old and outdated software for xplorer :P

      Delete
  2. Just curious, but is there a way to convert gme to mcr?

    ReplyDelete
    Replies
    1. Sure. Just open .gme card and use File->Save as and select .mcr format.

      Delete
  3. Just curious, the program supports multiple card formats, but which one most closely represents the official memory card Eprom data format?

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  4. I like, and appreciate how clean your program is; and this is a good start to an application (software) that can read from, and write to, a PlayStation DexDrive. Good Job! This will definitely make the device more useful, and therefore, more valuable. One thing that I might ask is could you create a Windows 7 Device Stage ( http://windows.microsoft.com/en-us/windows7/help/hardware-home-pages-master-your-devices-with-device-stage ) driver complete with properly facing graphic of the DexDrive in Windows 7/8/8.1 control panels' "View Devices and Printers" (Sorry, But I'm definitely a perfectionist.)? Also could you create both a driver AND application for the PS3 Memory Card Adapter ( http://www.amazon.com/Playstation-Memory-Card-Adapter-Cards-3/dp/B000JKXC6A/ ), that both reads and writes to both PS1 and PS2 memory cards? That, I could see as being more beneficial than the DexDrive since it uses an old serial connection, and the PS3 Memory Card Adapter uses a more modern USB standard. Also I have one last question: How do you turn the PlayStation DexDrive off after use? The green light stays lit on mine after use, and even when I close the application. This is an annoying bug, and a sure-fire waste of power, not to mention lack of efficiency.

    ReplyDelete
    Replies
    1. That's strange. DexDrive should automatically turn off...
      Are you using power adapter and/or USB to Serial adapter?

      Delete
    2. I'm using the standard power adapter that came shipped with the item, and the standard RS-232 (DB9, Not USB) serial cable. Now I have this [ http://www.newegg.com/Product/Product.aspx?Item=N82E16812107465 ] item attached to it.

      Delete
  5. how to change from .gme format to .psv format so I can play a psone game on my ps3 which has the psone game on it

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  6. Hi, Shendo!

    I'm a very happy user of Memcardrex but still two features that would easy my gaming...

    ...batch export individual save files in a Memory Card to RAW files...

    ...and VMC Memory Card support - Virtual Memory Card used in uLaunchELF and OpenPS2Loader (from PS2SDK).

    I like your software! Thanks for creating Memcardrex!

    ReplyDelete
    Replies
    1. Hm... Interesting suggestions. I'll see what I can do.

      Delete
  7. Add direct pad pro Mc parallel port LPT

    ReplyDelete
  8. Replies
    1. Thanks for your support. I'm glad you like it.

      Delete
  9. Fantastic! Thank you for your great blog. A question: is there an android version of your software?

    ReplyDelete
    Replies
    1. Hi. Thanks for your support.
      No, there is no android version available.
      But I released the source so if anyone is willing to port it it's possible.

      Delete
  10. Thank you for your MemCardRex software,was stuck in Tales of destiny for years untill now,will start over on psp though

    ReplyDelete
  11. Hi Shendo,

    thank you very much for create and update MemCardRex, is the one i uses always
    for manage my save games and memory cards.
    I love the clean GUI, stability and efficiency of the program.

    You could add support to the file extension of .VMC (Virtual Memory Card) used in
    the POPS emulator for PS2?

    Best regards

    ReplyDelete
    Replies
    1. Thanks for your support.

      I can add that option, yes.
      Unfortunately I'm a bit busy at the moment so I can't add
      a lot to the project to warrant a release.

      Are you comfortable with compiling C# application from source?

      Delete
    2. Thank you very much for your reply, really appreciated.

      I don't know how to compile, but i can ask to the person who is developing
      the POPS emulator, and he can compile the program with your added support
      for the POPS VMC's if you can provide the stuff needed for compiling.

      Best regards.

      Delete
    3. This comment has been removed by the author.

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    4. The option called "PS3 virtual Memory Card *.VM1" works in POPS PS2! You only have to rename the obtained file into SLOT0.VMC and transfert it in your PS2 in the directory where the saves are: hdd0:/__common/POPS/

      Delete
    5. Thank you for the response, but is not needed rename nothing, is possible open the VMC choosing the option "all files", and then the VMC appears visible in the windows explorer of the program for open it.

      Delete
  12. Hi Shendo, great software. Any chance for PocketStation support via PSXCardLink please? Currently it seems to hang when trying to read any SCPH-4000 device.

    Many thanks, Aergan.

    ReplyDelete
    Replies
    1. Thanks for your support.

      It seems like PocketStation behaves a little differently then regular MemoryCards which
      is enough to throw my projects off.
      People reported the same thing using MemCARDuino.

      Does it hang on a particular frame each time, random frame or it doesn't start at all?
      Also, have you tried reading with gamepad disconnected?

      Delete
    2. Thanks for getting back to me so soon.

      It initiates reading data, then freezes. If the PocketStation is displaying any animation at the time (e.g. clock & heartbeat) or outputting the greeting sound, it will slow down to a crawl on the device itself: https://youtu.be/Xz35bcwn4G4
      MemcardRex 1.8 sits at "Reading data from PS1CardLink (ver. 1.0)..." indefinitely.
      Gamepad removed / present has no affect I'm afraid. Likewise, slot 1 or slot 2 has no affect either.
      Once frozen, I can pull out the PocketStation and insert a standard SCPH-1020 memory card and it will resume reading the new card successfully.
      Other devices like: Xplorer ROM 4.52, Caetla ROM 0.34 & PS1 7502 BIOS recognise it and read/write ok. Other software works OK via parallel I/O (slow), but are no where near as convenient or as sophisticated as PS1CardLink.

      Please let me know if there's anything I can do to help or test

      Delete
    3. Hm... I see.

      I can write a few tests for you to run so we can iron out the problem.
      But that won't be for a while unfortunately as I'm not home so I don't have access to my setup.

      Delete
    4. Give me a shout if/when you have something and I'll be happy to test.

      Delete
    5. Sorry to reply so late, and after you dropped support, but I get this same issue with my Dexdrive and my pocketstation, and I was wondering if you had any ideas?

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    6. Currently I'm still just copying the contents to a stock memory card then copying them back to the PocketStation within native memory card management tools. It's a long winded process.

      Delete
  13. This comment has been removed by the author.

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  14. Hello, I have a question unrelated to your product, I hope you can help. I'm trying to edit a FF8 .PSV save file from the ps3 and place it back on the ps3 after. But they have an encryption to corrupt the data. can you think of something to help with this? thanks.

    ReplyDelete
  15. Hey, id like to just ask...i used epsx on Android..but now i got an old PSX and i was wondering if i can send saves from android ePSXe to real PSX MMC with this...thanx

    ReplyDelete
  16. Hey, id like to just ask...i used epsx on Android..but now i got an old PSX and i was wondering if i can send saves from android ePSXe to real PSX MMC with this...thanx

    ReplyDelete
    Replies
    1. Yes. You can use a DexDrive, PS1CardLink or an Arduino based MemCARDuino.
      Check hardware directory in the root of the MemcardRex directory.

      Delete
  17. This comment has been removed by the author.

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  18. Hello

    Has it occurred to you to do something similar with the "Memory Card" from "PlayStation 2" with the same DexDrive and Arduino?

    I wait your answer.

    Greetings.

    ReplyDelete
  19. Hi Shendo, thanks for the excellent software :-)

    I am struggling, however, to get the BCLoader plugin to work. No matter what file I read (even off a PS1 mem card directly using the MemCARDuino) I always get an error message from Black Chocobo saying that it's a "non Final Fantasy VII slot". What could I be doing wrong?

    The files load fine if I save them with MemcardRex then load them up separately in BC, but I just can't get the plugin to work :-(

    Thanks for any help.

    ReplyDelete
    Replies
    1. Hi. Sorry for the late reply.
      You are correct, BlackChocobo reports the save as invalid.
      Seems like single save detection mechanism was changed in BlackChocobo.
      I'm working on a fix for the plugin.

      Delete
    2. Fixed.
      http://shendosoft.blogspot.hr/2017/01/bcloader-fix.html

      Delete
    3. Hi Shendo, just found your reply :-) thanks for the fix!

      All the best, and thanks again for a lovely piece of hardware/software in the memcarduino - it is excellent for transferring my saves between PSP and PS1 consoles.

      Cheers!

      Delete
  20. Hi:

    Can you make from scratch using only the part of the DexDrive in Visual C #?

    With your comments. If possible, all message and progress bar in the same window or form.

    Greetings.

    ReplyDelete
  21. Is it possible to use this on OS X? I'm trying to convert GME files to MCR for OpenEmu/Mednafen but I'm having no luck whatsoever.

    ReplyDelete