Thursday, January 30, 2014

MemcardRex 1.8 released


A newest release of MemcardRex is here, grab it while it's hot.

Changelog:
  • Fixed a crash if "File->Quit" was selected after reading Memory Card from DexDrive.
  • Added "Restore window position at startup" option.
  • Added "Format card" option under "Hardware" menu per Carmax91's suggestion.
  • Added support for MemCARDuino, an Arduino based Memory Card reader with open source firmware.
  • Added support for PS1CardLink, a PS1 software which acts as a Memory Card reader.
        - Check out "Hardware" directory included with MemcardRex.
  • Extended support for Action Replay saves. Non standard saves can be imported now (codelist, e00-exe, etc...).
  • Bundled "BCLoader 0.1" plugin, a loader for Black Chocobo FF7 save editor.

Download link:
MemcardRex 1.8

MemcardRex 1.8
PS1CardLink
SCPH-9002 running PS1CardLink
MemCARDuino



56 comments:

  1. Heylà shendo,
    thank for the fast fix, I have a question (and a little idea).
    Do you have the cheat device xplorer?

    ReplyDelete
    Replies
    1. Hi.
      No, unfortunately. Why do you ask?

      Delete
    2. I was thinking if you done a new version of x-link95.
      A very old and outdated software for xplorer :P

      Delete
  2. Just curious, but is there a way to convert gme to mcr?

    ReplyDelete
    Replies
    1. Sure. Just open .gme card and use File->Save as and select .mcr format.

      Delete
  3. Just curious, the program supports multiple card formats, but which one most closely represents the official memory card Eprom data format?

    ReplyDelete
  4. That's strange. DexDrive should automatically turn off...
    Are you using power adapter and/or USB to Serial adapter?

    ReplyDelete
  5. how to change from .gme format to .psv format so I can play a psone game on my ps3 which has the psone game on it

    ReplyDelete
  6. I'm using the standard power adapter that came shipped with the item, and the standard RS-232 (DB9, Not USB) serial cable. Now I have this [ http://www.newegg.com/Product/Product.aspx?Item=N82E16812107465 ] item attached to it.

    ReplyDelete
  7. Hi, Shendo!

    I'm a very happy user of Memcardrex but still two features that would easy my gaming...

    ...batch export individual save files in a Memory Card to RAW files...

    ...and VMC Memory Card support - Virtual Memory Card used in uLaunchELF and OpenPS2Loader (from PS2SDK).

    I like your software! Thanks for creating Memcardrex!

    ReplyDelete
    Replies
    1. Hm... Interesting suggestions. I'll see what I can do.

      Delete
  8. add direct pro memory card

    ReplyDelete
  9. Add direct pad pro Mc parallel port LPT

    ReplyDelete
  10. Very thanks for memcardrex Shendo :)

    ReplyDelete
    Replies
    1. Thanks for your support. I'm glad you like it.

      Delete
  11. Fantastic! Thank you for your great blog. A question: is there an android version of your software?

    ReplyDelete
    Replies
    1. Hi. Thanks for your support.
      No, there is no android version available.
      But I released the source so if anyone is willing to port it it's possible.

      Delete
  12. Thank you for your MemCardRex software,was stuck in Tales of destiny for years untill now,will start over on psp though

    ReplyDelete
  13. Hi Shendo,

    thank you very much for create and update MemCardRex, is the one i uses always
    for manage my save games and memory cards.
    I love the clean GUI, stability and efficiency of the program.

    You could add support to the file extension of .VMC (Virtual Memory Card) used in
    the POPS emulator for PS2?

    Best regards

    ReplyDelete
    Replies
    1. Thanks for your support.

      I can add that option, yes.
      Unfortunately I'm a bit busy at the moment so I can't add
      a lot to the project to warrant a release.

      Are you comfortable with compiling C# application from source?

      Delete
    2. Thank you very much for your reply, really appreciated.

      I don't know how to compile, but i can ask to the person who is developing
      the POPS emulator, and he can compile the program with your added support
      for the POPS VMC's if you can provide the stuff needed for compiling.

      Best regards.

      Delete
    3. This comment has been removed by the author.

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    4. The option called "PS3 virtual Memory Card *.VM1" works in POPS PS2! You only have to rename the obtained file into SLOT0.VMC and transfert it in your PS2 in the directory where the saves are: hdd0:/__common/POPS/

      Delete
    5. Thank you for the response, but is not needed rename nothing, is possible open the VMC choosing the option "all files", and then the VMC appears visible in the windows explorer of the program for open it.

      Delete
  14. Hi Shendo, great software. Any chance for PocketStation support via PSXCardLink please? Currently it seems to hang when trying to read any SCPH-4000 device.

    Many thanks, Aergan.

    ReplyDelete
    Replies
    1. Thanks for your support.

      It seems like PocketStation behaves a little differently then regular MemoryCards which
      is enough to throw my projects off.
      People reported the same thing using MemCARDuino.

      Does it hang on a particular frame each time, random frame or it doesn't start at all?
      Also, have you tried reading with gamepad disconnected?

      Delete
    2. Thanks for getting back to me so soon.

      It initiates reading data, then freezes. If the PocketStation is displaying any animation at the time (e.g. clock & heartbeat) or outputting the greeting sound, it will slow down to a crawl on the device itself: https://youtu.be/Xz35bcwn4G4
      MemcardRex 1.8 sits at "Reading data from PS1CardLink (ver. 1.0)..." indefinitely.
      Gamepad removed / present has no affect I'm afraid. Likewise, slot 1 or slot 2 has no affect either.
      Once frozen, I can pull out the PocketStation and insert a standard SCPH-1020 memory card and it will resume reading the new card successfully.
      Other devices like: Xplorer ROM 4.52, Caetla ROM 0.34 & PS1 7502 BIOS recognise it and read/write ok. Other software works OK via parallel I/O (slow), but are no where near as convenient or as sophisticated as PS1CardLink.

      Please let me know if there's anything I can do to help or test

      Delete
    3. Hm... I see.

      I can write a few tests for you to run so we can iron out the problem.
      But that won't be for a while unfortunately as I'm not home so I don't have access to my setup.

      Delete
    4. Give me a shout if/when you have something and I'll be happy to test.

      Delete
    5. Sorry to reply so late, and after you dropped support, but I get this same issue with my Dexdrive and my pocketstation, and I was wondering if you had any ideas?

      Delete
    6. Currently I'm still just copying the contents to a stock memory card then copying them back to the PocketStation within native memory card management tools. It's a long winded process.

      Delete
  15. Hello, I have a question unrelated to your product, I hope you can help. I'm trying to edit a FF8 .PSV save file from the ps3 and place it back on the ps3 after. But they have an encryption to corrupt the data. can you think of something to help with this? thanks.

    ReplyDelete
  16. Hey, id like to just ask...i used epsx on Android..but now i got an old PSX and i was wondering if i can send saves from android ePSXe to real PSX MMC with this...thanx

    ReplyDelete
  17. Hey, id like to just ask...i used epsx on Android..but now i got an old PSX and i was wondering if i can send saves from android ePSXe to real PSX MMC with this...thanx

    ReplyDelete
    Replies
    1. Yes. You can use a DexDrive, PS1CardLink or an Arduino based MemCARDuino.
      Check hardware directory in the root of the MemcardRex directory.

      Delete
  18. This comment has been removed by the author.

    ReplyDelete

  19. Hello

    Has it occurred to you to do something similar with the "Memory Card" from "PlayStation 2" with the same DexDrive and Arduino?

    I wait your answer.

    Greetings.

    ReplyDelete
  20. Hi Shendo, thanks for the excellent software :-)

    I am struggling, however, to get the BCLoader plugin to work. No matter what file I read (even off a PS1 mem card directly using the MemCARDuino) I always get an error message from Black Chocobo saying that it's a "non Final Fantasy VII slot". What could I be doing wrong?

    The files load fine if I save them with MemcardRex then load them up separately in BC, but I just can't get the plugin to work :-(

    Thanks for any help.

    ReplyDelete
    Replies
    1. Hi. Sorry for the late reply.
      You are correct, BlackChocobo reports the save as invalid.
      Seems like single save detection mechanism was changed in BlackChocobo.
      I'm working on a fix for the plugin.

      Delete
    2. Fixed.
      http://shendosoft.blogspot.hr/2017/01/bcloader-fix.html

      Delete
    3. Hi Shendo, just found your reply :-) thanks for the fix!

      All the best, and thanks again for a lovely piece of hardware/software in the memcarduino - it is excellent for transferring my saves between PSP and PS1 consoles.

      Cheers!

      Delete
  21. Hi:

    Can you make from scratch using only the part of the DexDrive in Visual C #?

    With your comments. If possible, all message and progress bar in the same window or form.

    Greetings.

    ReplyDelete
  22. Is it possible to use this on OS X? I'm trying to convert GME files to MCR for OpenEmu/Mednafen but I'm having no luck whatsoever.

    ReplyDelete
    Replies
    1. Yes, with mono or .net framework on wine.
      There are a couple of glitches here and there but mostly it's usable.

      Delete
  23. Wanting to convert Xebra game file to PS1/PS2/PS3 mainly the PS3 at this moment.

    Would your software work? I want to convert a game save i have in the PS3 to game save i can use in Xebra. It's Final Fantasy 9. Once i'm done doing what i gotta do on Xebra. Then i want transfer the game save back to the PS3.

    I have two a fat ps3 and slim ps3.

    Would Memcardrex work for this?

    ReplyDelete
    Replies
    1. For PS3 it will only work in one direction, PS3 -> PC as files are digitally signed.
      For PS1 and PS2 it will work in both ways.

      Delete
  24. Also do you know by any chance if gamesharks work on PS3s? I've heard all sorts of answers. But nothing that shows it's true.

    ReplyDelete
  25. This comment has been removed by the author.

    ReplyDelete
  26. This software is a Godsend! I'm having a bit of trouble, though. I can write to DexDrive using a USB adapter, but it can't seem to read and just sits at 0%. I'm using a PocketStation in particular. Is it unsupported at this time? Are there port settings I need to tweak?

    ReplyDelete
    Replies
    1. Currently doesn't work with PocketStations (See my comment to Shendo a couple of years ago). You'll have to copy the saves to a normal memorycard, transfer to PC / from PC to memorycard then copy back to the PocketStation on the PlayStation.

      Delete
  27. hola deberias intentar hacer MemcardRex para ps2 enviar saves a ps3 porque tu programa no acepta datos ps2 ..................... para ps1 ya pude gracias a tu grandioso programa extraje los datos de una memoria de ps1 y los converti a VM1 si pones en una carpeta el bin el cue y el vm1 con el mismo nombre en la carpeta ps1 de la ps3 lee los saves
    porfavor si puedes añadir convertir saves de ps2 a ps3... y gracias por tus esfuerzos

    ReplyDelete
    Replies
    1. Hola Kiara, ¿podrias ayudarme a pasar de mcr a VMO o 1?

      Delete
  28. Hello, I have a mcr save (EPSXE) and I would like to convert it to a VME file to play in the ps vita.
    Do you know how I can do it?

    ReplyDelete
  29. Hello,
    VMP sign and PSV are finally defeated. Would You kindly update Your awesome tool to add also writing support for those two bastards? Thank You for all the works on this great piece of software. Still using it in 2019! ^^

    https://github.com/dots-tb/vita-mcr2vmp
    https://github.com/dots-tb/ps3-psvresigner

    ReplyDelete
  30. Any news on PocketStation support? I'd the code some place where people can work on it or make improvements?

    ReplyDelete